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Do you have any questions?

What is the development stage of the game and how do you plan to develop it further?

Delusion Out of Space has a technical Alpha-Demo version showcasing its main concept, mechanics, and atmosphere, which will be further improved. The developed aspects include a stable and flexible codebase, mechanics prototypes, story concept, and a prototype of the visual part of the aliens. Planned developments include the visual side of human technologies, quest system, stealth, mental health, weapon upgrading, game optimization, and porting to other platforms after release.

What is the key innovation?

Delusion Out of Space utilizes advanced tech like UE4/UE5, Lumen, Nanite, Chaos Physics, Motion Capture, and Wwise. The game's unique twist lies in its scientific and religious views on alien life and technologies based on gas transmission of information and nonhuman sensory systems. The Lovecraftian-inspired universe features transmigration of soul and memory, terraformation of planets, and an intriguing dynamic plot.

Who are your main competitors and why are you better?

The demand for games in this genre is typically high, but the release of upcoming competitive products like Scorn, Starfield, The Callisto Protocol, Layers of Fear, and Syberia: The World Before may affect the initial sales and popularity of the game.

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